DES 336 Vertical Slice Project- Original Minigame Asset Creation

During Week 13, I worked on original assets for our minigames before our deadline. I split the work with another group member, and created assets for the Vent and Crane Minigames, exporting everything separately so the images can easily replace the placeholders in Unreal. Below are the assets I had drawn in Clip Studio Paint,Continue reading DES 336 Vertical Slice Project- Original Minigame Asset Creation

DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

DES 336 Vertical Slice Project- Sea Bunny Animations

I began working on animating our Sea Bunny guide character for the player as we were advised to start properly developing our assets. I started out with animating the hologram pop up that the Sea Bunny character appears in, deciding to use a boiling technique on the lineart to connote that digital aspect of theContinue reading DES 336 Vertical Slice Project- Sea Bunny Animations

DES 336 Vertical Slice Project- Saturday Morning Cartoon Design Research, Mascot Design & Art Style Guide Slides

During this week, we started concentrating more of our focus on researching the Saturday Morning Cartoon style we were advised to use for our Submarine game in our vertical slice project. We divided up the tasks we would be doing whilst working towards our art style guide assignment. I collected references for art style inspirationContinue reading DES 336 Vertical Slice Project- Saturday Morning Cartoon Design Research, Mascot Design & Art Style Guide Slides

DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

We were tasked with creating an art style guide for our game project. We chose three to work on individually which we would then develop and decide on the next week. I chose to research a Clean Sci-Fi art style, and began my research and development of the style. I collected references for different modelsContinue reading DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Character Design- Development of the Opinicorvus: Design Conceptualisation

Opinicorvus Design Conceptualization My design was initially built off a D&D character idea I had of a pompous, dramatic Aarakocra thief with a fixation on stealing jewels to build up funds for an empire. I started out with the thief idea and the concept of making them a griffin instead of a full Aarakocra, conceptualizingContinue reading Character Design- Development of the Opinicorvus: Design Conceptualisation