DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

At the time of this post, we decided to focus all of our attention onto environmental design. I created an updated level design for our submarine and highlighted the main rooms for us to put our attention into. Below is the new level design layout, detailing room, door, etc. placement, environment colours and minigame locations.Continue reading DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

DES 336 Vertical Slice Project- Prop Modelling Progress

During week 5 of our Animation for the Creative Industries module, I decided to get a head start on prop modelling between my animation work as that was something we were asked to have done for the upcoming week. I decided to focus on creating props that were to be interacted with for our minigames,Continue reading DES 336 Vertical Slice Project- Prop Modelling Progress

Animation Strategies: Assignment 2- Weight Lift

In this assignment, the first animation we started work on was weightlifting animations. When deciding on which program to use for the assignment, I decided to do this one in 3D as I felt like it was a better medium for the idea I had. The main draw of the assignment was to show thatContinue reading Animation Strategies: Assignment 2- Weight Lift

Animation Strategies: Assignment 1 Reflection- Run Cycles

During weeks 4-6 leading up to our submission, I mainly put my focus into working on my personality walk cycle, along with developing my basic run cycle and my personality run cycle for our assignment. I had taken the basic principles we had learned through working on the walk cycles and had learned to speedContinue reading Animation Strategies: Assignment 1 Reflection- Run Cycles

Character Design- Development of the Opinicorvus: Production

Development of the Opinicorvus Character Turnaround- When starting production on my 3D character model, I first drew out a turnaround sheet for modelling. My current anatomy skills are lacking, however I still used it for the model’s silhouette and shape language. Model Blocking- I expedited the blocking process by using the base animal blocking modelContinue reading Character Design- Development of the Opinicorvus: Production

Animation Strategies: Assignment 1 Reflection- Walk Cycles

During the first three weeks of our Animation Strategies module, we focused on learning and practicing the techniques used for walk cycles in animation, both in 2D and 3D. As seen in my previous post for this module, I had already done a good amount of practice work into practicing walk cycles over the summer,Continue reading Animation Strategies: Assignment 1 Reflection- Walk Cycles

Week 10- Fully Rendered Animation Shots

During our lecture for Week 11 of our Animated Narratives module, I had used the class time to catch up on my animation for our assignment and had gotten all three shots fully finished, along with having my group members review my shots to which there were not many issues to correct.  All of myContinue reading Week 10- Fully Rendered Animation Shots