DES 336 Vertical Slice Project- Sea Bunny Dialogue

During our Easter Break, In wrote up dialogue for our Sea Bunny guide that will be featured in our game project. I had also come up with an outline for how our game’s opening sequence would work as a tutorial, which I outline through the dialogue itself. This document can be divided up into threeContinue reading DES 336 Vertical Slice Project- Sea Bunny Dialogue

DES 336 Vertical Slice Project- Title Screen Animation Work

During our Easter break, I decided to help a group member with UI development by creating a quick scan line animation, similar to the one I had made for my Sea Bunny pop up, do add an extra level of detail and overall cohesion to our 2D assets. Additionally, we now have a working titleContinue reading DES 336 Vertical Slice Project- Title Screen Animation Work

DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

DES 336 Vertical Slice Project- Post Process Effect Creation.

During this week, we were working to fix our game’s visuals and I assigned myself to create a black outline effect on our props and visuals to match our art style. I used this tutorial to create the post process shader for our project. Screenshots of my work seen below. Material: DetectEdgesDepth: DetectEdgesNormal: GetKernel: BelowContinue reading DES 336 Vertical Slice Project- Post Process Effect Creation.

DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

After Week 7 of our Creative Industries module, our group was given crucial feedback on our art style, which was that our visuals in the Unreal project did not look like our chosen Saturday Morning Cartoon style, and that we are crucially behind getting our lighting test finished. As a result of this, I knewContinue reading DES 336 Vertical Slice Project- Art Style Update, New Props and Textures

DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

At the time of this post, we decided to focus all of our attention onto environmental design. I created an updated level design for our submarine and highlighted the main rooms for us to put our attention into. Below is the new level design layout, detailing room, door, etc. placement, environment colours and minigame locations.Continue reading DES 336 Vertical Slice Project- Level Design Plan & Environment Design Update

DES 336 Vertical Slice Project- Prop Modelling Progress

During week 5 of our Animation for the Creative Industries module, I decided to get a head start on prop modelling between my animation work as that was something we were asked to have done for the upcoming week. I decided to focus on creating props that were to be interacted with for our minigames,Continue reading DES 336 Vertical Slice Project- Prop Modelling Progress

DES 336 Vertical Slice Project- Sea Bunny Animations

I began working on animating our Sea Bunny guide character for the player as we were advised to start properly developing our assets. I started out with animating the hologram pop up that the Sea Bunny character appears in, deciding to use a boiling technique on the lineart to connote that digital aspect of theContinue reading DES 336 Vertical Slice Project- Sea Bunny Animations

DES 336 Vertical Slice Project- Environment Concept Art

I started work on envrionment concept art for our game concept as we had lacked a proper demonstration of our main environment of our game. I planned out how the lighting and atmosphere changes over the course of the game, how the water mechanic would function and the interior of the caves where the playerContinue reading DES 336 Vertical Slice Project- Environment Concept Art