During Week 10 of our animation for the Creative Industries module, we finally got around to having our playtest presentation, where we got the opportunity to play the other groups’ game projects and give feedback through surveys and verbal feedback. I volunteered for mine, and observed all playtester gameplay, taking down notes on everything that I saw, then formatted them and sharing them with my group members, splitting the list between Game Design and Animation.

Below are the playtest notes that I had written, attached as a PDF.

Thalassophobia- Class Playtest notes.pdf

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