CONCEPT ART: The Bounty Hunter ART STYLE GUIDE: DRUNK CHARACTER: I modelled, textured and rigged the Drunk. BOUNTY HUNTER: I created the base model, resculpted the head and face, re-textured the eyes and rigged the Bounty Hunter. The main texturing and sculping was done by Chris Bingham before he left the group. FINAL PRODUCT: Animated […]
Major Project
Major Project Reflection
Upon reflection, I think myself and my group would agree that our final animation is not as polished as we’d like it to be. There were a couple of factors outside my control, such as our team going from five to three. One member left a few weeks in and another stayed for longer, but […]
Easter-end: Final animation and rendering

Corey watched through the animation and collected foley sound effects as well as made sound effects that fit each character. The Bounty Hunter is stoic and silent, so he only got a few sound files worth of effort sounds. The Bartender is louder, more extroverted and volitile, so he got many more files of speaking, […]
March-April Production

Next, we started the animation section. We had already split the animation between us, giving us each a section to animate. We had to rejig it once Chris left, so now Ingrid was doing Act 1, Corey Act 2 (part 1) and myself doing Act 2 (part 2) and Act 3. Our animation file sizes […]
February: finishing pre-production

In February I continued fixing my Drunk man rig, and I also corrected a part of the animatic I was still unsatisfied with. For this I used mostly 2D animation, as that is much more comfortable and quicker for me to complete. We wanted to have our animatic completely done by Tuesday 18th. We were […]
January (Major Project Progress)
MEETINGS I asked our group when everyone was available for a meeting and we decided to do a voice call every Sunday at 5pm to catch up and understand what to do for the next week. I asked everyone to clarify what they had been doing, how far along they were and what they could […]
Week 8-Christmas
NOTES FROM PRE-PRODUCTION PRESENTATION fix previs timing Put previs on step mode Lengthen act 1 + act 2 Make the fight quicker and the drunk’s parts slower Put texture on characters and props, showcase More final pipeline PREVISUALISATION The first thing we decided to tackle after the presentation was the previs. At this time, the […]
Weeks 4-7: Pre-Production
Week 4: feedback, final script, final bounty hunter design, turnaround. After our pitch presentation, I received some feedback. The script – was too passive, most of the climax elements occurring accidentally. Old: The Drunk accidentally knocks out the Bartender, winning the fight by accident. New: The Bartender shoots the Drunk’s drink and he ends the […]
Weeks 1-3: Pitching the Project

Our major project idea is a 3D animated sci-fi comedy centering around a bar where the friendly Bartender is secretly a criminal, a Bounty Hunter is looking for his pray and Drunk patron just wants his next drink. The Drunk tries to reach his prize bottle – kept just out of reach by the havoc […]