Major Project Portfolio

CONCEPT ART: The Bounty Hunter ART STYLE GUIDE: DRUNK CHARACTER: I modelled, textured and rigged the Drunk. BOUNTY HUNTER: I created the base model, resculpted the head and face, re-textured the eyes and rigged the Bounty Hunter. The main texturing and sculping was done by Chris Bingham before he left the group. FINAL PRODUCT: Animated […]

Major Project Reflection

Upon reflection, I think myself and my group would agree that our final animation is not as polished as we’d like it to be. There were a couple of factors outside my control, such as our team going from five to three. One member left a few weeks in and another stayed for longer, but […]

March-April Production

Next, we started the animation section. We had already split the animation between us, giving us each a section to animate. We had to rejig it once Chris left, so now Ingrid was doing Act 1, Corey Act 2 (part 1) and myself doing Act 2 (part 2) and Act 3. Our animation file sizes […]

Week 8-Christmas

NOTES FROM PRE-PRODUCTION PRESENTATION fix previs timing Put previs on step mode Lengthen act 1 + act 2 Make the fight quicker and the drunk’s parts slower Put texture on characters and props, showcase More final pipeline PREVISUALISATION  The first thing we decided to tackle after the presentation was the previs. At this time, the […]

Weeks 4-7: Pre-Production

Week 4: feedback, final script, final bounty hunter design, turnaround. After our pitch presentation, I received some feedback. The script –  was too passive, most of the climax elements occurring accidentally.  Old: The Drunk accidentally knocks out the Bartender, winning the fight by accident. New: The Bartender shoots the Drunk’s drink and he ends the […]