3D Reflection

This unit of 3D was pretty difficult for me, though I learned a lot through my many mistakes. My strongest area of this assignment was probably the part that had little to do with actual 3D – character design. I enjoyed coming up with concepts and redrawing, adding and taking and mixing around features until […]

Week 11: Multi-res and Substance

When I completed the reto, the next step was multi-res, which brings detail and smoothness back into the model. However, when I added the modifier, there was a line on the model’s chest that didn’t appear on the reto. To fix this, I first used the multi-res to re sculpt and smooth down the bump, […]

Week 10: Retopology

This was by far the most time consuming part of the process. After putting on the snapping vertices tool and the magnetic plane-to-sculpt tool, I pulled small planes to cover the sculpt, making sure to have loops around the eyes, nose and mouth. This is the finished head, Which I think looks great for a […]

Week 8: Sculpting and Design

I spent this week designing the Tartakovsky-inspired character for this assignment. I started with two rough designs. The siren was made to be triangular, sharp, quick and dangerous, while the minotaur was square to reflect its’ strength. I felt the siren fit the artsyle better, but the minotaur fit the vibes of Hotel Transylvania, with […]

Week 7: Tartakovsky Study

For our next assignment, the new task is to create and model an original character that fits into the Hotel Transylvania movies. The director of this franchise is Genndy Tartakovsky, who is an artist I’m familiar with. Tartakovsky was also the director for a two-part Star Wars series called Clone Wars (2003), which is one […]

Reflection

I have learned so much over the past six weeks. I had never touched 3D animation before Ulster, but after only a few classes I am fairly confident in Blender and have much more insight into how modern animation is produced. The models I created weren’t perfect, but I am proud of how far I’ve […]

Week 6: Substance Painter

For our final task before the assessment on November 6th was to model and texture a helmet from scratch.  First, we had an exercise with a pre-modelled war hammer, with which we practiced Substance Painter 3D, a software that applies a variety of textures and colours of our choosing. We followed a tutorial video to […]

Week 5: Textures

This week, our assignment was to make a textured sword. We started off with a practice; a pre-modelled hammer. To complete the task, we learned about UV mapping, how to cut seams and unwrap a model and how to add in textures. The sword had to be made without any instructions, and could be anything […]