I started the actual animation process by downloading the file from the group’s shared OneDrive and adding all the textures. This took a bit of time as we have many props and a bit of background scenery, but while there were a few bumps, it was a fairly easy task to complete.
Then I moved on to the animation. Our group had split up the previs into five parts for all of us to animate each. I chose the final section, which was eight seconds long and involved the doughnut jumping across the gap in the bench and the rolling pin bumping the croissant off the edge.
I utilised the graph editor to make the doughnut’s jump smooth, and the expressions on my rolling pin worked well. However, the croissant was hard to animate as it lacked a master control, the doughnut had some problems as there were no facial expressions for it and my own character had some flaws as the eye controls were separate from the master and rotation controls, an oversight on my part.
Some things will need to be changed later on – namely the rolling pin’s speed, as it is inconsistent when compared to the animations of my team members, the models of the other characters (cake, cupcake) are visible in the background as I forgot to turn their rendering off, I need to add some minor camera shakes and the rolling pin sinks into the bench a little as it stops – but the bulk of the animating is now complete.