Month: November 2023
unreal engine and photoshop
texture & rigging
lip sync
weight lift from the ground
running jump
sculpting
concept stage
Strategies Portfolio
walk/run reflection
Overall I am pretty happy with how my work turned out this module.
I definitely still struggle with timing still but I feel like this module has helped me improve a lot in that aspect. I think if I was to do this again I would try to experiment with the graph editor in Blender more to make the movement less robotic. I didn’t do it as much this time as it got really visually confusing to see what went where.
I would also pay more attention to keeping all body parts on model in the 2d section as I found as the loop played the body parts seemed to be changing in size rather than staying the same. I think this is something I just need to practise animating stuff on model along with things like changing perspective in the face.
The secondary action was something I struggled with the most. The hair in the run and the walk don’t look right still even after going back over them but this is another thing I need to keep working on. The clothing movement isn’t great either but the mistakes in it aren’t as noticeable as the hair.
I think in future I am going to try to create my own references rather than searching for them online as that didn’t help me get the results I wanted.