IXD304: Final Submission

Within this post I have included links to my immersive prototype and my Narrative Website link: Immersive Prototype link – https://www.figma.com/proto/YPHCMwF72fBtDzS2zEwxhi/Apollo-11-project?page-id=0%3A1&node-id=145%3A46&viewport=241%2C48%2C0.02&scaling=scale-down&starting-point-node-id=145%3A46 I have loved getting to create my immersive prototype and getting to use areas of Figma that I haven’t got to use before. This is the best prototype I think I have created asContinue reading IXD304: Final Submission

IXD304: Week 12 – Final Critique (prototype/website links)

In this weeks lecture we had our final critique before our submission. For this weeks critique we got to present where are on our websites. For this week I had my Home, Apollo 11, Cast and Crew and Neil Armstrong pages all complete to show to Kyle and my peers. The following screenshot are whatContinue reading IXD304: Week 12 – Final Critique (prototype/website links)

IXD304: Weel 10 – Guest Lecture (Big Motive)

We had Rachel Orr and Pearse O’Neill from Big Motive came in this week to speak us through how they use storytelling in their design.     Rachel and Pearse started off this weeks lecture explains what storytelling is and how we can bring this into our design process. What is storytelling in Design WhatContinue reading IXD304: Weel 10 – Guest Lecture (Big Motive)

IXD304- Week 5: Narrative and Print and Film

In this week lecture with Kyle we got to focus on the rules and structure that go on behind the creation of storytelling. Kyle explained how stories can be found all around us in films, music, animations and books which gives us a bug opportunity to grab inspiration from these areas. We covered: Blurring ofContinue reading IXD304- Week 5: Narrative and Print and Film

IX304: Week 4 – Journeying Immersively

In this weeks lecture with Kyle we focused on journeying immersively and methods on how to create immersive designs and encorporate these into our project for the Apollo 11 Mission. Covering today: Immersive storytelling Interaction are the macro level (Moving between big areas) Designing micro interactions (components of UI)   Immersive storytelling – Beyond books Continue reading IX304: Week 4 – Journeying Immersively