This week we learned how to pose a character in Blender using armatures. For this we were given a file to use, with a fully retopologised and textured model. We started off by adding an armature (making sure it sat in front of the model using the object data properties), which made a bone, and […]
Month: December 2022
Retopo of the Mothman
Now that my sculpting was done, it was time to begin the retopo process. This is something I was quite nervous about since I have a lot of complicated shapes in my model so before I started I decided to watch a couple tutorials to pick up some tricks and learn to break up the […]
12 Principles of Animation
To get some more practice and reinforce my understanding of the 12 principles on animation I wanted to make some more short animation that covered all of these in some way. So I went and researched all of these principles and found some videos to help me understand these better, from new sources and some […]
Sculpting My Mothman
With some practice done it was time for me to start on my final sculpt. This was something I was very nervous about as I kept doubting myself that it wouldn’t turn out right and telling myself it just wasn’t going to look how I wanted, but eventually I worked myself up to start. First […]
Secondary Actions
This week we learnt about secondary action and were tasked to add some hair to our flour sack animations from before. So I went and added some sketch lines that planned my hair, I used a red colour to distinguish my flour sack body lines. I tried to keep in mine the idea of drag […]