Looking back over my file I wanted to make a slight change. This was in regard to my texture maps, I realised i wasn’t getting the height information as I was using the wrong normal map, so I went back in and uploaded the other normal maps into my nodes and rendered this out. […]
Month: October 2022
Making a Helmet
For our final assignment we were tasked with making a helmet. DAY 1 For this I knew I wanted to make Sejuani’s Helmet from League of Legends, so I went to get references that gave me a side view and a front view so that I could start modelling. For my main model I started […]
Substance Painter
This week we built on our ability to add texture to a model by using Substance Painter 3D. Importing the given model into Substance Painter I went and applied different materials to sections in layers, I wanted to have many different textures so I used concrete, leather, wood, brass and Iron. I also changed some […]
Character Design
This week we focussed on character design. The first thing I did carries on from last week, I was out in B&Q and found these paint swatches and picked some out that I thought would work for the world’s environment or characters. Then I went and watched some videos on breaking down characters and how […]
Colour Group Work
This week in our groups we worked on adding colour to our world. With this me and Tori used the Adobe colour wheel to think and create our first colour palettes for our world. We thought of a general mood palette as well as more specific ones for our locations (we only limited ourselves to […]
Riven Sword Update
I went and updated my riven sword model to give it the characteristic runes. To do this I went back to my albedo maps and painted on the rune details using my reference as guidance, I needed to adjust this with blender open just to make sure I got the runes in the right place. […]
Modelling and Texturing a Sword
This week we were tasked with modelling and unwrapping a sword. So, I went and looked at some references on what a sword looked like to break down what shapes I thought I would need. So, I started with the handle first. I used a sphere primitive to start (I knew I wanted some orb […]
UV Mapping and Texturing
This week we worked on understanding how to create a UV map of an object and how to add texture to a model. The first model I made was a dice, this was made using a cube that I imported a dice texture for. I made this the material for the cube and went into […]
Colour- Extended
I wanted to build more on my understanding of how to use colour. I went back to the line drawing we were given for this purpose and want to create four different tones in the same scene, and below in order is my take on a deserted, despairing, fury and a mystical landscape. I focussed […]
Colour
This week we learned colour theory. Admittedly colour is something that scares me and it all stems from my lack of understanding on how to use it effectively so I was excited to learn about how to apply what I knew into my art, and to expand my knowledge of this topic. I learnt the […]