Vertical Slice Project – Week 1

My group is Group I for this project!

We had originally had a lot of different ideas, but eventually narrowed it down to ‘Home Alone Style Gameplay’, ‘WWII Tower Defense style game’ and ‘Slide & Glide’.

After we gave the ‘pitch’ presentation, we settled on the Slide & Glide Gameplay idea, which wasn’t my favourite one, but with groups that big it’s bound to happen. We chose this because the WWII one didn’t have enough creative room, and the Home Alone one would be pretty challenging due to the number of animations needed – and most of our group was more interested in the art side rather than actually animating.

However, we had to rethink the premise of this game after, as the narrative and environment we were going for left an incredibly simple environment, which had very little need for props and not a lot of room for detailed art creation and would’ve had only a few animations; sliding and gliding. Eventually, we agreed to change the idea to a wall running/parkour-type game, as most of the group was still very interested in motion-based gameplay. The setting for the game is a cyber-punk style/industrial city that has been taken over by an AI and is turning everyone into cyborgs – which leaves a lot more room for props, modelling and better animations.

Meetings & Miro Boards

We had two meetings during the week – one of them was to further discuss our new idea and set up/work on our miro board together; and the second one was to create our PowerPoint presentation for Monday. We also took notes for group members who couldn’t make it to the meetings and posted them in the Discord chat.

Individual Work

I started my research into creating character concepts by looking into the cyber-punk aesthetic more so I could better understand the aesthetic I was working in. This included looking into styles of clothing that existed and twisting them around to fit our world better.

Looking at games like Cyber-Punk, Severed Steel, Ghost Runner and Project Feline helped.

Due to changing our idea in between these weeks, we hadn’t fully settled on a narrative for the new game – so I focused on designing general outfit concepts for the basic character until we had the narrative sorted and details could be added.

Powerpoint for Presentation

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