The first thing to do is to block out the character, which I did here by using the primitives and then using the grab tool mostly to pull and push things into a shape I thought would be a good base. It was suggested to me before I started modelling, due to me being incredibly behind, that I should try shaping the block out instead of just leaving primitives.
Overall I’m pretty happy with how this block out of my character looks, especially since I have basically no clue what I was doing at the beginning or how to build it up. I need to practice breaking things down into basic shapes more.
I need to actually finish blocking out the hands, which I’m avoiding because I have no clue how to go about it at all. I used a lot of 3D model block out examples to help me figure out basic shapes and proportions. As well as using turnaround photos of people.
I also watched a video tutorial of someone making one for more help with mine.