Started by altering the light map, and baking the light for the first time.
Added spot lights to the windows.
Added a rectangular light to the out of camera wall, gave it a pinkish colour.
After adding an emissive texture to the materials above the cooker, an example of adding a light source to a scene without actually adding a light.
Added post process volume.
Added Lightmass Portals.
Adding and controlling bloom effect.
Adding IES Lighting.
Emphasising Lens Flare.
Light Shafts.
Manipulating the colour of the shadows.
IES Light.
LUT chart to influence colouring of scene.
Node map for flashing lights.
Node map for water emission from point light.
Adding cell shading.