Animation Strategies – Week 4, Bringing textures and applying textures in UE5

This week we were given tasks to bring some textures and animations into UE5.

Colour and metallic textures to some UE pre-made props:

Wood grain textures, depth of normal maps to show the grain of the wood textures, node editor to allow for rotation of tiles:

Transparency textures to a prop, Animation internally:

IMG_5053

Animation added to flat planes to show movement:

IMG_5055

Animating water:

IMG_5056

Applying emissive textures, using texture to light the scene instead of using lighting:

Applying Decal:

Next I want to complete the kitchen scene lighting and texturing before class on Monday.

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