Animation for the Creative Industries – Character Texture and some additional concept art.

I decided to generate a little more concept art for the project, as I’m thinking about what the exterior might look like. I went for spooky isolated vibes.

 

This was my first attempt at the UV tile for our NPC characters. The texture initially was far too big, it didn’t work on the hands or the face at all. I also dislike the eyes, they’re too ‘anime’ and not the style that was set out at the beginning of visual development.

 

I made another attempt with the textures, and again they didn’t look correct on the face or the hands. The scar and freckles were OK, but the mouth and mole needed work.

I was happier here with the blush being more blended, and the mouth and mole being much smaller.

 

This attempt was getting close, the UV position of the blush and facial features on the lightest and darkest skin colours of the character were a little off, and needed fixed, but the eyes were looking much better (two viable options) and I managed to fix the hands. I didn’t like the 3rd set of eyes at all; I’m leaning towards the round middle option.

I will spend tomorrow doing the more niggly/irritating clean up tasks of making sure I have separate FBX’s of each tall character model with features in each skin colour, as well as ensuring as the FBX’s for the modelled facial features and hair properly fix to the character when important (The character had to switch direction and needed to be moved up at one stage, so these need redone). I need to ensure that each necessary component has a clear material that can be instanced in UE5 if necessary.

I will then begin the task of creating a flip book for the eye movement using the pipeline generally adopted for creating sprites in video games.

Animation for the Creative Industries – Beginning Lip Sync Assignment

 

I chose my clip, which is double the time that was requested for the assignment. I feel that I’ll be able to do it, but I will talk to Alec about it and get his opinion. I thought this was a good clip for both of the characters that I have been working with for the animation cycles so far. I also looked at a few videos and gathered some reference for mouth movements:

Free Mouth Shapes Sets for Adobe Character Animator by GraphicMamaA lip sync chart I use. Might be helpful for some people. : r/animationPremium Vector | Lip sync animation cartoon character talking mouth english sounds pronunciation and lips articulation comic sprite kit vector lips in motion isolated collection32,429 Cartoon Mouth Shapes Illustrations & Clip Art - iStockAnimate 2D Lip Syncing: FlipaClip on iPad | Ally Animations | Skillshare

 

I’m wondering where I should go with animation in this, I believe that I might animate in adobe just to challenge myself to use a different software, and I think that it may potentially be easier with the lip syncing options on there. then I will probably do clean up in procreate for final submission.

 

This was my first pass at my lipsnc animation

Animation for the Creative Industries – Research into 2D eye textures

 

2D Animated Faces in Unreal Engine 4
by u/Kitmit13 in unrealengine

UE4: Animating 2D Eyes on a 3D Character

How do I animate 2 D eyes on a 3D character

2D Flipbooks in Unreal

I’ve been using the material above in an attempt to understand how I might animated 2D textures on to our 3D character.

Unfortunately I was unable to get the eyes animated for the final game — I prioritised other things, such as animation, prop modelling and GUI, over this as as a group we had decided it wasn’t high priority. This is as far as I was able to get:

I’m really disappointed with myself that I wasn’t able to get this finished up and working for the final game, but I might try and get it working in my spare time during summer.

Animation for the Creative Industries – UI Development.

Some little concepts/examples of what the opening screen UI may look like:

I did some research on pinterest into some aesthetics for UI elements, particularly around our pixel-art focussed aesthetic:

 

I also did a little research online about how to put together a UI pack and what to consider, and in addition software recommendations and info on how to create effective pixelart:

Roblox VR System Update - Announcements - DevForum | Roblox

Research on resolution

 

I decided to invest in Aseprite, which I’ve been considering buying for a while:

https://www.aseprite.org/#buy

https://community.aseprite.org/t/canvas-size-pixel-size-resolution-and-ppu/8668/2