Animation Strategies – Chosen wall textures, floor textures and testing in UE5

I textured the kitchen scene:

Then moved on to some project texturing

The wall textures that I have settled on, still pending approval from the other members of my team.

These are the flooring textures, also pending approval from other members of my team.

These are how the textures applied and appeared in UE5, I wanted to test this to see the textures under lighting and how they felt together.

I also began modelling one of the TV assets. This was the first attempt, but I didn’t like it, based off of the reference below:

TV Asset reference

I tried following a guide to make a retro TV, which was helpful but when I started to manipulate the shapes of the TV it looked a little odd:

These are better than the first attempt, however I think I will need to work on them more and see how they turn out.

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