Animation for the Creative Industries – Additional Prop Modelling and NPC Texture Progress

I finished up texturing the customer NPC’s, giving them 2D facial features like eyes, moles, scars, freckles. I fixed all of my FBX files for facial features to match the new positioning of the character model, which needed to be adjusted for rigging. I ensured that all of my textures worked with the various 3D model features that have been made.

The other prop modellers in the team also drew up an additional prop list, as we had room and time to add more. I spent the evening modelling the additional props I volunteered for:

  • Police Car
  • Tree
  • Spray Bottle/Bleach bottle
  • Sign Post

I started by looking at references on sketch fab, for inspo on low poly assets but also looking at the topology itself for an idea of how my topology should look:

 

Low-Poly Police Car by JD24 on Sketchfab

 

Reference

I carried on with modelling my props:

I brought the assets into UE5, again, to check that they work — I’m happy with how the models turned out. I did quite a bit of research on Sketchfab before I started, and I believe it helped my understanding of the construction in topology, particularly with the trees and the police car.

My list work whilst sorting NPC and additional assets (Bonus Doodles):

 

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