I finished up texturing the customer NPC’s, giving them 2D facial features like eyes, moles, scars, freckles. I fixed all of my FBX files for facial features to match the new positioning of the character model, which needed to be adjusted for rigging. I ensured that all of my textures worked with the various 3D model features that have been made.
The other prop modellers in the team also drew up an additional prop list, as we had room and time to add more. I spent the evening modelling the additional props I volunteered for:
- Police Car
- Tree
- Spray Bottle/Bleach bottle
- Sign Post
I started by looking at references on sketch fab, for inspo on low poly assets but also looking at the topology itself for an idea of how my topology should look: