Animation for the Creative Industries – Tall character model retopologised with shoes.

I started modelling the base mesh for our tall character this week:

    

I also ran the character through mixamo for fun, I wanted to see what the character might look like animated and also if it animated properly. These came out pretty funny:

For the remainder of the week, I want to model some hair, noses and work on textures for eyes and facial features like moles, scars etc.

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