This week we were given tasks to bring some textures and animations into UE5.
Colour and metallic textures to some UE pre-made props:
Wood grain textures, depth of normal maps to show the grain of the wood textures, node editor to allow for rotation of tiles:
Transparency textures to a prop, Animation internally:
Animation added to flat planes to show movement:
Animating water:
Applying emissive textures, using texture to light the scene instead of using lighting:
Applying Decal:
Next I want to complete the kitchen scene lighting and texturing before class on Monday.