character design-
For this week I was working on many different things, for instance I created this full character turn as seen below so that the animators could get a better understanding on what the main character was supposed to look like from every angle, previously ‘Red’ had stripes on her leggings but I took them away because they looked quite awkward and would be a pain to have to animate over and over.she also now has a little red stripe in her hair as some of my team mates thought would be a nice addition to her design.
i designed this little simplified version of red as an idea for what the animation style could look like (minus the detailed shading) as it was very simple and could make the job much easier.
I also created this illustration as an idea for the style of our sprites, we are going to have sprites to go along with text boxes so that when ‘Red’ speaks she will be emoting at the same time, I thought this style looked nice for it and fit in with the theme of the game itself.
This drawing Iv created is meant to help illustrate a potential attack that could be used in a fight using Red two wolf companions , Yang and Yin, where Red calls them to attack an enemy.
text boxes-
I also began creating the text boxes to go along with the sprites-I tried to keep them in theme with the game,I asked my team to vote on which text boxes they liked the most for the game and they decided on the second text box that would pop up during the forest area of the game, and then the 6th text box which would appear at the town section of the game.
the idea is that it hopefully comes out something like this-
bow and arrow animation-
I’m also helping with some of the animations that will be in the game so I began working on a bow and arrow animation our team had discussed which could potentially be in the game, I made two different versions and I think I’m going to go with the second option-
weapons-
this concept art was created to try and work out exactly what type of weapons our main character was going to use, our original idea was that she was going to use the cane in the first drawing, which would then have the ability to bend and turn into a bow, but then we decided her main weapon would be an axe and she would just switch between the two weapons when unlocked through upgrades, personally I like the idea of the axe more since ‘red’ is a subversion of the original red riding hood and having her be the one to wield the axe instead of the hunter is interesting.
environment concept art-
This is just simple concept of what the forest area could potentially look like, I’m trying to illustrate a specific vibe for the game where everything looks very inviting and nice but then when it becomes the ‘night world’ the player is pulled out of that Emersion. The team wanted some sort of bridge and maybe a little log cabin so I tried to put that in the concept, also I’m making a lot of the plant life in my concepts red as I like that it would fit in with the main characters aesthetic but also be a foreshadowing of the night world.