3D Modelling, Texturing and Setting up Unreal

Concept art finished, we moved onto modelling our objects for the environment. We allocated different models to each other and set to work. I took it upon myself to model the clothes line, the bridge, a tree and the moon. However, time constraints caused me to leave out the clothing line though the model wasContinue reading 3D Modelling, Texturing and Setting up Unreal