Today we did lip sync tests in Toon Boom and Blender. Alec gave us a Rain Rig with premade Mouth poses to try out so I grabbed a sound byte of Mario from Mario Party 7 saying “Hey, stinky” to sync up to the rig’s mouth movements. We also looked at certain scenes, such as one from Inside Out, to examine the different shapes our mouths make when we’re talking. These are called Phenome shapes, and they can be pushed by cartoon animations to be more extreme. When I tried animating the work on my lap top, I noticed that the lag was making it impossible to sync the lips up to the sound I’ve used, so I moved to a Uni computer to continue the work.

I’ve learned several interesting things when it comes to animating mouth movements. Our jaw moves from the back, and when we talk, our upper teeth don’t actually move.

In Aoidhan’s class, we animated a mouth on a character drawn in Toon Boom on a separate layer and synced it up to audio he also supplied.

Vhu short

https://blogs.ulster.ac.uk/louisesteers/files/2023/12/Vhu-short.wmv

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