Week 9- Graduate and Unreal Engine Continued

Today we had a lecture from Becca, who graduated from Ulster University 4 years ago. She worked on production work, graphic design and 2D effects, and worked in Feed Me Light in London. She did VFX for four to five months, where she networked and made friends, and worked in the Blue Zoo Animations 2D department, where she did Pitch work and worked with clay on Adventures of Paddington, and also did freelance work for the Lego Company.

Becca moved to Montreal to do VFX work in a VFX studio, where she worked on the Paw Patrol Movie, and also did freelance work with OrangeComet, where she now works full time,

I also worked more on my bat’s textures, adding eyes to it and then exporting all of the textures into Unreal, creating a new material to house all of the textures and then implementing them onto the FBX model after that got imported to Unreal. I found using Unreal a bit less alien this time around, as I followed a tutorial on how to create materials and exporting models into Unreal. I then plugged the textures onto the model in Blender.

And here is the model in a beta scene in Unreal Engine

 

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