We learned about the fundamentals of rigging and trying to problem solve rigging problems in Henry’s class. As this friday was ST Patrick’s day, we would be having no classes on that day.

Rigging is the process of turning static models into animatable puppets, and requires knowing the tools and problem solving, and good rigs can make animation effortless while bad rigs can make animation a nightmare.

We also learned about the various spaces learned in blender, Global and Local Space.

When an object has no parent, it is though of as being parented to the world, and its transformations are relative to the scene origin, or Zero, hence this is know as the global object space.

When an object is parented to another object, the child objects transforms are relative to the parent, this is known as the local object space. when an object is parented, by default an inverse correction is applied. The transformations remain the same as it was when in global space, but when the parent moves the child object wil be offset from global space and not accurately in local space. To remedy this, apply Object-Parent-Clear Parent Inverse to clear the inverse or select the “Without inverse option” when parenting to skip over it completely!

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