We used Substance Painter to texture a warhammer. We were taught a new technique during this task, polygon fill. By applying a mask to the fill layer, by selecting certain polygons, we can reveal or hide parts of that layer on our model. I applied several layers and converted some of the layer masks to spherical projection from UV projection, and then exported the textures for use in Blender. I then went into the node editor and connected the Roughness, Base Colour, Metallic and Normal layers to the Principled BSDF node.

This was the result.

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