I modelled for my assignment for Mike’s module a helmet.

I wanted to make a simple helmet design largely inspired by Middle Ages helmets and also stereotypical ones such as those from the video game series Dragon’s Lair.

I created the helmet using a sphere, and removed half of the faces, and then created the ridges and face guard of the helmet using extrusion.

By putting the helmet’s handmade UVs into Substance Painter, I created individual layers for each of the materials of the helmet and then put a black mask over each, and then polygon filled into those masks. I then applied a layer for blood and dirt, and gave them both black smart masks. Right after, I exported the textures into Blender, and using Nodes to connect them I integrated them into the original model. This is the final result and textures for my mask.

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