My idea for my character mainly comes from my personal experience as someone who has had struggles with focusing on her work. I wanted to create a tomboyish character who has no qualms taking life as it comes and being generally casual with her work, but is forced to improvise with deadlines coming up. I also was inspired by a particular piece of music from indie musician Vylet Pony, Atychiphobia. Atychiphobia is the fear of failure, and that fear of failure is part of the story for my character.
【Music】ATYCHIPHOBIA (TCB & Vylet Pony) – YouTube
I was partially inspired by certain characters from bits of media I am particularly fond of, such as video game characters Ulysses from Struggling, and sisterly villagers from Animal Crossing. I also looked at a video from Film Riot and learned about how in order to find a character’s voice, rather than filling out forms, I had to put them into conflict and write how to get them out of it.
I also used knowledge of complementary colours, such as green to show off her relaxed nature, and have her wear a red undershirt to show case her hidden passion.
How to Write Great Characters – YouTube
I also looked at a video on character design by BaM Animation that taught me how I could push my character’s design and smooth out any bad tangents in her design. These are some initial concepts.

Her design was largely inspired by a character from Gravity Falls, Wendy Corduroy, who like my own character was tomboyish and fun loving.

Wendy was inspired by a girl that Alex Hirsch met when he was a kid, apparently the first girl to ever talk to him, and also the cool energy radiating off of many people who he thought was way cooler than he was, and many other people influenced her personality through talking about the coolest people they knew, as well.
Wendy’s physical design changed significantly over the course of Gravity Falls’ development, and can be seen when comparing her final design to many previous ones in production.

BASIC STATISTICS
Name: Bridget Fletcher
Alias: N/A
Age: 20 (Birthday: 13/2/2002)
Height: “5,07”
Weight: 165.3lbs
Sex: Female
Race: Human
Eye Color: Green
Hair Color: Light Dirty Blonde
Glasses or Contact Lenses: No
Nationality: British/Australian
Skin Color: White
Shape of Face: Soft, slight pointed chin. Nose curved. Eyes fairly large.
Distinguishing Features: Her signature baseball cap, combination of a flannel shirt and red top combo. Often seen with her laptop bag on her back and her guitar around her shoulder.
Clothes: How does he/she dress? She wears a navy-blue baseball cap, with a green flannel shirt and a red top underneath. Sometimes she wears a white top.
Mannerisms: Quite a sisterly persona, quite social. She is quite passionate but unmotivated at what she does. Cares deeply about her work despite being a bit lazy and easily distracted by video games and other things.
Habits: Gets distracted easily. She has a bad habit of staying up way too late to do work. This makes her sleep deprived. Will likely have insomnia.
Health: Generally healthy.
Hobbies: Drawing, making music, singing, playing video games.
Favorite Sayings: None that I know of.
Sound of Voice: Sisterly typed, a bit deep, but not too masculine.
Walking Style: Normal
Disabilities: None.
Character’s Greatest Flaw: Laziness. She gets distracted easily from her work.
Character’s Best Quality: Her talents as an artist in the musical and artistic world.
SOCIAL CHARACTERISTICS
Hometown: Born in Sydney, Australia, and moved to Great Britain, where she has lived since she was 2.
Current Residence: Dunmurry
Occupation: Musician, solo artist
Income: As she is an indie artist, she gets around £4000 a year, so she live streams her work for extra penny.
Talents/Skills: Perfect pitch, a good grasp on anatomy in art, very knowledgeable on technology
Family Status: Only daughter, has two brothers. Older brother an athletic master who brags too much for his own good, second brother works as an accountant.
Character Status as a Child: A student at her local primary school, generally healthy place. Loved playing video games and drawing. Also took interest in playing music.
Character Status as an Adult: Lives away from her parents and lives in her own apartment. Contacts her family through phone and joins them for family events. Relationship status perfectly healthy, though she does get irritated at her eldest brother’s bragging antics.
ATTRIBUTES AND ATTITUDES
Educational Background: Enrolled at a very good primary school with a good educational portfolio. Went to Methody for secondary school, and then did A Levels and a HND at Belfast Met, and now has a place at Ulster University.
Intelligence Level: Highly intelligent, but socially awkward.
Character’s Goals in Life: To become a high achieving musician and artist
How does character see himself/herself? As someone who could fail her parents and brothers if she gives in to her inherent laziness. Otherwise, easygoing, pretty chill, relaxes.
How confident is the character? Very confident in her abilities, though her being easily distracted and inherently lazy makes her doubt it quite a bit.
Does the character seem ruled by emotion? Somewhat. She lets anger control her thoughts easily and shuts down if she suffers too much mental turmoil.
EMOTIONAL CHARACTERISTICS
Introvert or Extrovert: Highly extroverted, but often either too absorbed in work or video games.
How does the character deal with:
● Sadness? She bottles it up. She refuses to let people see her emotional and prefers to look cool even when she’s at her lowest. So, she lashes out when people try to probe her.
● Anger? She gets angry quite easily and is especially bad in a compromised state, often starting crying afterwards.
● Conflict? When in a mentally sound state, she would try and mediate and deescalate it. Only aggravates conflict when she’s angry.
● Change? Accepts it, knowing that this change will be likely an opportunity to get her to focus on work.
● Loss? If it’s a close friend or a family member, she would likely snap.
What would the character like to change about his/her life? To be more focused on doing her work, even if its to the detriment of others.
What motivates the character? Passion for her work to be successful and fear of failure.
What frightens the character? Failure. She can’t allow herself to be lazy too often, or she’ll get booted out of university.
What makes this character happy? Music making, singing in her free time, playing video games.
Relationship skills: Very easy-going and listens to what other people have to say, and inputs her opinion accordingly.
SPIRITUAL CHARACTERISTICS
Does the character believe in a God(s)? She’s an atheist though she was born to Christian parent.
How strong are the character’s spiritual beliefs? She used to worship God reverently as a kid, as her parents were Christian. She became more atheist as she grew up.
Is the character ruled by his or her spiritual beliefs? No.
CHARACTER’S INVOLVEMENT IN THE STORY
What is the character’s archetype? Protagonist.
How is the character affected by his or her environment? With a deadline for submitted work fast approaching, she realises that her easy going, complacent lifestyle is only going to hurt her in the long run. Shutting herself away, she works very hard to complete the work so she can keep her place in her course.
TIMELINE
Time period: Modern Day.
Describe five important background events that led up to the character’s storyline.
1. Developed an interest in music at a young age thanks to her father’s hobby of music. He teaches her how to play the guitar.
2. Got her first video game console at age 7 from her mother. Loved playing Pokemon and Mario.
3. Suffers burnout at age 16, and nearly gets terrible marks, but is pushed back on her feet by her second eldest brother.
4. Has a gap year at age 18 with nothing but playing video games and generally relaxing. Becomes too lazy for her own good, and her parents look for a University to put her in.
5. Accidentally misses out on a place at University at 19 due to applying too late. It devastates her. She applies much sooner at 20.
PLOT: Infuriated at how much her laziness is holding her back, she goes all guns blazing on her unfinished work, singing a song on how much she could miss out if she fails her course. Getting out her guitar, she belts her heart out in some backrooms.