This week we used a premade model to practice using seems to create easy to use UV maps for texturing our own models. I have always struggled with UVing so I was glad we looked back at it as a class….Continue Reading Y2 Character Design W5
Y2 Character Design W4
This week we practiced retopology for our own models on a premade head model in blender, I found it easier this year as I have a lot more practice….Continue Reading Y2 Character Design W4
Assignment 1 – Character walks and runs
Before I decided to do a 3D walk cycle I did a rough 2D but at the time of starting it, I was struggling with the Art block and decided to switch to 3D for the walks and will attempt 2D again afterwards as I want to have a mix of both in my…Continue Reading Assignment 1 – Character walks and runs
Y2 Animation strategies W4
This week we looked an run cycles, they tend to have faster timing than a walk cycle usually 10 to 20 frames and also tend to be more forgiving than walk cycles because of how much faster they are. I am looking at a few different runs with personality I could do for my assignment,…Continue Reading Y2 Animation strategies W4
Y2 Animation strategies W3
I did struggle to create the more ”Snooty” walk cycle and it did not turn out the way I wanted however with practice I am sure that I will be able to create something I am more happy with….Continue Reading Y2 Animation strategies W3
Y2 Character Design W3
This week we tested out Zbrush/Zbrush mini, I was using mini temporarily until I purchased the full program. I sculpted two random characters from spheres, some odd horse-like creature and a very strange-looking pigeon. I quite enjoy sculpting as it is fun to see the character begin to come to life….Continue Reading Y2 Character Design W3
Y2 Character Design W2
This week we continued to expand on different creature ideas, the idea I chose to expand on was a shark that looks like it was made of kelp in order to lure in prey along with bioluminescence to ward off potential threats. I am still thinking of alternative more complex creatures to possibly create instead…Continue Reading Y2 Character Design W2
Y2 Character Design W3
I changed my idea from a simple shark like creature made of kelp to a larger slightly more complex creature inspired by prehistoric aquatic reptiles and fish such as mosasaurs and dunkleosteus both large predators in there eras. The latter being a large fish who’s head was covered in thick bone plates which I may…Continue Reading Y2 Character Design W3
Y2 Animation strategies W2
This week we looked at different aspects of walk cycles, I found using toonboom slightly easier this week however it is still a challenge to remember brushes and shortcuts because of just how different it is. It only being the second week I have used the program I think my first walk cycle turned out…Continue Reading Y2 Animation strategies W2
Y2 Animation Strategies W1
This week we tried out posing a pre-made model to refresh our skills using blender, it was interesting to use a model with so many controllers as the models we have used previously have been a lot simpler it was a challenge but I think I got quite close to the pose I was looking…Continue Reading Y2 Animation Strategies W1