DES 525 Major Project- Idea Development, Style Study & Character Concepts

During Week 1, I had decided to go ahead with working independently on my project ideas for the Pitch Presentation on Week 3, as I felt the most confident in the art style ideas that I had put out into the course’s Discord server. After mulling over my three main ideas, I decided to goContinue reading DES 525 Major Project- Idea Development, Style Study & Character Concepts

DES 525 Major Project- Idea Generation

This blog post is the beginning of my work on our Major Project module during our final year of our Undergraduate Animation Course, with the assignment being a short animated film defined by the student(s), which can be within the medium of our choice. Once we properly got started with the module during our introductoryContinue reading DES 525 Major Project- Idea Generation

DES 336 Professional Practice & Industry Facing Materials- Initial Research & CV Development

During our Creative Industries module, we began work on putting together our industry resources for applying to different studios and jobs for placement / after graduation. We were first encouraged to do research into several job roles and studios with current role openings, which we would then base our CV around based on the roleContinue reading DES 336 Professional Practice & Industry Facing Materials- Initial Research & CV Development

DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

We were tasked with creating an art style guide for our game project. We chose three to work on individually which we would then develop and decide on the next week. I chose to research a Clean Sci-Fi art style, and began my research and development of the style. I collected references for different modelsContinue reading DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

Character Design- Development of the Opinicorvus: Pre-Production

Development of the Opinicorvus Inspiration Collage- -I had created a quick collage image with many of the references I had gathered that inspired the creation of the Opinicorvus character. This was mainly used for the early stages of generating ideas for the character. Anatomy References These are the main references I used for my character’sContinue reading Character Design- Development of the Opinicorvus: Pre-Production

Character Design- Development of the Opinicorvus: Design Conceptualisation

Opinicorvus Design Conceptualization My design was initially built off a D&D character idea I had of a pompous, dramatic Aarakocra thief with a fixation on stealing jewels to build up funds for an empire. I started out with the thief idea and the concept of making them a griffin instead of a full Aarakocra, conceptualizingContinue reading Character Design- Development of the Opinicorvus: Design Conceptualisation

Animation Strategies: Assignment 1 Reflection- Walk Cycles

During the first three weeks of our Animation Strategies module, we focused on learning and practicing the techniques used for walk cycles in animation, both in 2D and 3D. As seen in my previous post for this module, I had already done a good amount of practice work into practicing walk cycles over the summer,Continue reading Animation Strategies: Assignment 1 Reflection- Walk Cycles

Summer 2023- Independent Studies

Over the summer of 2023, between my first and second years of the Animation Course, I set myself the goal of improving my creative skills over the break by planning out different projects and ideas  to work on before proceeding into year 2. These included personal projects for myself such as character designs and conceptContinue reading Summer 2023- Independent Studies

DES 130- Assignment 2 Reflective Blog Post

Reflecting on our Assignment 2 for our World of Animation module, I found myself really enjoying the project as part of our final work for the semester. I chose to focus on the topic of American animation due to a good majority of animation’s history being based in the country, along with my general preferenceContinue reading DES 130- Assignment 2 Reflective Blog Post

Week 8- Robot Armature Rigging Practice

In Week 8 during our Lecture for our Animated Narratives module, we continued work on more detailed rigging techniques, this time using a robot model to parent a model to a rig using empty shapes and vertex groups to get better animation quality. I found this lesson to be engaging and I was able toContinue reading Week 8- Robot Armature Rigging Practice