DES 336 Vertical Slice Project- Sea Bunny Dialogue

During our Easter Break, In wrote up dialogue for our Sea Bunny guide that will be featured in our game project. I had also come up with an outline for how our game’s opening sequence would work as a tutorial, which I outline through the dialogue itself. This document can be divided up into threeContinue reading DES 336 Vertical Slice Project- Sea Bunny Dialogue

DES 336 Vertical Slice Project- Environment Concept Art

I started work on envrionment concept art for our game concept as we had lacked a proper demonstration of our main environment of our game. I planned out how the lighting and atmosphere changes over the course of the game, how the water mechanic would function and the interior of the caves where the playerContinue reading DES 336 Vertical Slice Project- Environment Concept Art

DES 336 Vertical Slice Project- Saturday Morning Cartoon Design Research, Mascot Design & Art Style Guide Slides

During this week, we started concentrating more of our focus on researching the Saturday Morning Cartoon style we were advised to use for our Submarine game in our vertical slice project. We divided up the tasks we would be doing whilst working towards our art style guide assignment. I collected references for art style inspirationContinue reading DES 336 Vertical Slice Project- Saturday Morning Cartoon Design Research, Mascot Design & Art Style Guide Slides

DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

We were tasked with creating an art style guide for our game project. We chose three to work on individually which we would then develop and decide on the next week. I chose to research a Clean Sci-Fi art style, and began my research and development of the style. I collected references for different modelsContinue reading DES 336 Vertical Slice Project- Clean Sci-Fi Research for Art Style Guide

DES 336 Vertical Slice Project- Initial Group Brainstorming & Presentation Slides

Going into Semester 2, we started our Animation for the Creative Industries module and our Vertical Slice group projects My group narrowed our initial ideas down to three that we gave in a pitch presentation. Those being: “A survival game inside a breaking submarine with many fixing minigames.”​ “Puzzle Platformer where the character’s mood altersContinue reading DES 336 Vertical Slice Project- Initial Group Brainstorming & Presentation Slides

Character Design- Development of the Opinicorvus: Design Conceptualisation

Opinicorvus Design Conceptualization My design was initially built off a D&D character idea I had of a pompous, dramatic Aarakocra thief with a fixation on stealing jewels to build up funds for an empire. I started out with the thief idea and the concept of making them a griffin instead of a full Aarakocra, conceptualizingContinue reading Character Design- Development of the Opinicorvus: Design Conceptualisation