DES 336 Vertical Slice Project- Reflection

This is my reflective blog post for out Vertical Slice project in Animation for the Creative Industries. Overall, I found this project to be fresh and a thorough challenge. Over development of our game project, I learned much about Unreal and its capabilities as a game engine, in addition to gaining a better understanding ofContinue reading DES 336 Vertical Slice Project- Reflection

DES 336 Vertical Slice Project- Original Minigame Asset Creation

During Week 13, I worked on original assets for our minigames before our deadline. I split the work with another group member, and created assets for the Vent and Crane Minigames, exporting everything separately so the images can easily replace the placeholders in Unreal. Below are the assets I had drawn in Clip Studio Paint,Continue reading DES 336 Vertical Slice Project- Original Minigame Asset Creation

DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

During Week 11 of our Creative Industries module, I got to work creating an animation of water pouring out from the walls of our submarine that the player would fix. One aspect that I tried to account for was having the animation be dynamic with the environment. As we’ll be having 3D water rising, weContinue reading DES 336 Vertical Slice Project- 2D Water Animations & Sea Bunny Integration Update

DES 336 Vertical Slice Project- Environment Assets Implementation

After retexturing my remaining props, I implemented all of my assets into the Unreal project. Due to hardware restraints, I scheduled a day outside of our classes to get everything ready for our playtest build, as seen below I also wrote a guide document for the different settings I had in my lighting test forContinue reading DES 336 Vertical Slice Project- Environment Assets Implementation

DES 336 Vertical Slice Project- Sea Bunny Dialogue

During our Easter Break, In wrote up dialogue for our Sea Bunny guide that will be featured in our game project. I had also come up with an outline for how our game’s opening sequence would work as a tutorial, which I outline through the dialogue itself. This document can be divided up into threeContinue reading DES 336 Vertical Slice Project- Sea Bunny Dialogue

DES 336 Vertical Slice Project- Title Screen Animation Work

During our Easter break, I decided to help a group member with UI development by creating a quick scan line animation, similar to the one I had made for my Sea Bunny pop up, do add an extra level of detail and overall cohesion to our 2D assets. Additionally, we now have a working titleContinue reading DES 336 Vertical Slice Project- Title Screen Animation Work

DES 336 Vertical Slice Project- Final Sea Bunny Animations

During our Easter Break, I decided to finish up my Sea Bunny’s animations for the game’s HUD Focusing on colour, lineart and keyframes for the background scanlines. Currently, the version of Toon Boom Harmony I’m using is Essentials, so I realised I needed to find away around restraints I had, which led me to usingContinue reading DES 336 Vertical Slice Project- Final Sea Bunny Animations

DES 336 Vertical Slice Project- Sea Bunny Animations

I began working on animating our Sea Bunny guide character for the player as we were advised to start properly developing our assets. I started out with animating the hologram pop up that the Sea Bunny character appears in, deciding to use a boiling technique on the lineart to connote that digital aspect of theContinue reading DES 336 Vertical Slice Project- Sea Bunny Animations

DES 333 Animation Discourse- Assignment 1 Presentation Reflection

This is my reflection blog post for Assignment 1 in our Animation Discourse module. Overall, I found this first assignment to be very beneficial for getting us back into research projects in relation to animation history. My group overall communicated well and collaborated well with each other, and being provided with articles as sources helpedContinue reading DES 333 Animation Discourse- Assignment 1 Presentation Reflection