For the final production of the animation for the parts that I was involved in will will present below which the part in what I have today first is that the final project exceeded my expectation and was phenomenal to present. As for the final render below it was phenomenal something that I had no ideas that it could possibly be more well shaped and cohesive that this
Next are the part that I was involved in for the for these parts I will start of with the enshell render of my game world and the character that I simply flying ad bouncing around as too be expected as it was inspired form space invaders. So i tried to keep it as retro stylised and illuminating as possible:

Next is the final render of my part of the render when the character jumps out of the screen and starts to jump and pounced about the area drawing away the the gamers attention.
Here are some of the other example of the anecdotes for the blender such as the ideas, concepts and more. The first is the basic idea or representations of how the ghost character would bounce out of the tv. The next is a visual of the area was finalised and just the base leave of it.


