The animation

For the final production of the animation for the parts that I was involved in will will present below which the part in what I have today first is that the final project exceeded my expectation and was phenomenal to present. As for the final render below it was phenomenal something that I had no ideas that it could possibly be more well shaped and cohesive that this

 

Next are the part that I was involved in for the for these parts I will start of with the enshell render of my game world and the character that I simply flying ad bouncing around as too be expected as it was inspired form space invaders. So i tried to keep it as retro stylised and illuminating as possible:

The Original 'Space Invaders' Is a Meditation on 1970s America's Deepest Fears | Science| Smithsonian Magazine Space Invaders (Arcade) - The Game Hoard

Next is the final render of my part of the render when the character jumps out of the screen and starts to jump and pounced about the area drawing away the the gamers attention.

Here are some of the other example of the anecdotes for the blender such as the ideas, concepts and more. The first is the basic idea or representations of how the ghost character would bounce out of the tv. The next is a visual of the area was finalised and just the base leave of it.

 

Using Shape Keys and Drivers

For this week we though our hats in for shape keys and the drivers I will admit it did stump me for a wile but hopefully in the future  I can grab the hang of it. Below you will the some of the effected locations of the key and the effects that the can have such as within the face and the keys closing, shifting and expanding.

Down bellow is the keys that we being stated on the different parts of the head and the manners in which I was trying to stet the kye on the faces was quite the challenge but I was at the very least curious to learn some of the basics and understanding for the that final projects.

With this video I at the time thought during class I was at the very least I could grasp the understanding of the ways in which I could use facial shape keys and the vectors within the face but I can defiantly say that I can not proper understand  and master the process.