Week 5 – Intro to Substance Painter

The the texturing process that I was  tying out after being introduced to the program substance painter is incredibly interesting I will not lie or delude myself I may not be the best at I but after figuring out or properly seem the project then I can work on the way in wick to colour, decurtate, colouring or controlling the roughness can really bring the hole thing together.

Here the class work

Here is the assignment

Week 3 – 3D Modelling cont.

For this week we were shown and instructed on how to duplicated the formed layers already created form the making things like the smoothy and decorating the inside of it with colours and effects that makes the surface more smooth and sheen I would say that I am still having problems properly decorating different aspects of the layers abut its still very fun.

Here are some of the classwork projects.

Here is the assignment.

Week 4 – UV Mapping and Texturing

The prospect of mapping UV’s onto different shapes was at the begging pretty disruptive but once a saw that there it was not something that was very far from being actually mind bugling or frustrating things started looking pretty good. and texturing your projects in a way that forms perfectly around the every strand of the project is actually pretty satisfying.

The UV mapping that Took place for me during class

The assignment

Week 3: Tone/Value

I first found some Research  of prehistoric environments.

next I made some character and environment sketches but for this week I started switching form paper to digital drawings and I would say that in the end wail there is many different problems from paper too digital like it no being a accurate or personal but the outcome are defiantly a lot more efficient.

Then I moved on to digital environment’s, characters and weapon designs.

Next in class we started some digital work with light and tone.

Week 1 – Module intro and Blender intro

For the very first week of 3D were tasked with creating a moving snowman animation which at first was very difficult to create but once you get an understanding of the different forms of three dimensional animation. The program Blender Is one that takes a lot of practice to properly understand but once you get te hang of it you can me some incredible things.

Here is some of the base work for the animation

Week 2 – Intro to 3D modelling

Here is some for the blender work form class which was to create a well formed an constructed skateboard which was made form all the different shapes that can be found a some of the starter meshes. when using the proper tools such as our introduction  to tools like bevel, extrude, cut and many more.

Here is the homework assignment.