Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
UV Mapping
Developing My Asset Library and Unwrapping
Developing My Asset Library Developing reusable assets is really useful with 3D modelling, so I decided to create some brushes to start building my own ibrary. I created braid/rope brushes by using cylinders and twisting them together. Then I made this brush a curve brush, making it really easy to draw on my ropes, it […]
Production- Making Our Setting
Dungeon Environment Props Since we had our layout of our locations I decided to go ahead and get started on our actual models for these environments, since they were easy to do compared to the model and I could use them as a cool down before stopping work for the day. It was a couple […]
Creating Fidget – Modelling and Unwrapping
So I wanted to have my model sculpted as soon as I could, since I knew that this and retopology would take a lot of time. Originally I had thought that I would use my Previs model as a base, to sculpt on top of and fix, however since I made it so long ago […]
Props and Posing
Now that the Mothman was finish, it was time to finish up his props. So I started on making sure to place my books together so that I was happy with the size of them before I unwrapped (and to check the models so that I wouldn’t have the issues I had with my models […]
Unwrapping Mothman and Adding Props
I got my model checked over and asked some questions that cleared up my worries about my model to start this week. So I decided to compare the looks of my models my moving the retopo next to my sculpt. Then I started to look at my props, I new I wanted to have some […]
Retopology
Today we started to learn about retopology, and it was safe to say that I was dreading this area of 3D modelling. For this we were given a file and instructed how to get started. I found a bit of an issue on the first pass of this so I restarted and got to work […]
Making a Helmet
For our final assignment we were tasked with making a helmet. DAY 1 For this I knew I wanted to make Sejuani’s Helmet from League of Legends, so I went to get references that gave me a side view and a front view so that I could start modelling. For my main model I started […]
UV Mapping and Texturing
This week we worked on understanding how to create a UV map of an object and how to add texture to a model. The first model I made was a dice, this was made using a cube that I imported a dice texture for. I made this the material for the cube and went into […]