Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Substance Painter
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Character Creation-Portfolio
Final Renders Downloaded Assets: Stylised Eastern Village By AleksandrIvanov Zbrush Turntables You can also find this on ArtStation : Daiki Yako Portfolio
Extra Detail and Texturing
SCULPTING Sculpting means we go back to Zbrush to add and adjust our details. The first thing I had to do was re-define the shapes and proportions of my character. One of the main things I learnt from Peter Adamson’s demonstrations was that capturing volume and form is the most important to sculpting appealing […]
Adjustments Post
This is a blog to wrangle in any adjustments I made over the final stretch of production to textures, my rig, etc. Fidget Texture So the main thing I fixed was this baseplate, which originally I didn’t have any line art on. Looking at this it did seem strange that the rest of my work […]
Production- Making Our Setting
Dungeon Environment Props Since we had our layout of our locations I decided to go ahead and get started on our actual models for these environments, since they were easy to do compared to the model and I could use them as a cool down before stopping work for the day. It was a couple […]
Creating Fidget- Texture and Rigging
To finish off Fidget, she just needs some texture and rigging. Throughout this blog I used a PureRef Page to make sure I always had references and I used the Hard Brush, and the artistic brushes in Substance Painter. Texturing! Now that Fidget was all modelled, I get to do the most fun part which […]
Stylisation and Design Research
Since our group has been leaning into some painterly illustrative style, I wanted to go ahead and look at how to approach this form of stylisation, So I went and looked at some videos. This is a really interesting video I came across, showing the process of modelling in Hades. I think seeing how each […]
Final Adjustments and Uploading to Sketchfab
The first thing I did was take a look back at my prop textures. I wanted to take a look at other types of leather to see if they looked better. I knew I wanted the leather texture as in Hotel Transylvania they do use nice bumpy textures and it adds to the interesting texture […]
Props and Posing
Now that the Mothman was finish, it was time to finish up his props. So I started on making sure to place my books together so that I was happy with the size of them before I unwrapped (and to check the models so that I wouldn’t have the issues I had with my models […]