I was pretty excited to start this module, as I really like games and exploring the work that goes into them. I was also pretty nervous as I hadn’t had good experiences with group work so far and while I know some elements that goes into making games, I have never seen how they come […]
Sketch
Unreal – Creating Environment and Final Renders
Pose/Background Exploration I wanted to see how concept artists explored different still renders for games, and I am a big fan of Chengwei Pan’s Splash Art work, since this was the end result of this assignment. This also worked as portfolio reference, he has a really clear layout and showcases each stage and correction […]
Dicey Dungeon Doodles
This is just a fun post to collect all the little doodles and sketches that I made as I became more familiar with the personality of my characters, and little interactions between other characters in the group. I think this is something that I will try and do for future characters, since I actually have […]
Prepro Progress 3
At the start of this week, I had felt really overworked and rundown so I had started to take a step back in working. My main goals over this week was for us to have all of, or the majority of, our preproduction elements done. Thankfully Tori went ahead and set up a Trello board […]
Pre Pro Progress 2
This week was very stressful for me as I had a lot of work that I wanted to get done and that I wanted my team to have done. Monday Night Call For this call I had really wanted to get a start on our previs, but the other members of the group weren’t ready […]
Redesigning, Style Exploration and Cementing our Plot
This week we received feed back on our presentation (noted in the previous post), and my group got to work on receiving this and talked about how to approach our new designs. EXPANDED STYLE RESEARCH We split into groups with the remaining class time to do some more specific style research, focusing on texturing and […]
Researching and Developing my Character
I decided to make this a separate post, since I had to do some more research into DND and its races and classes, but this follows the Pitch Presentation Critique post from before! So once my group was told to lean further into the DnD aspect, we had to get research more about it. I […]
Building Our Narrative
This week we wanted to really nail down our narrative. We had a short discussion in class of what we wanted the middle of our plot to be, since we had nailed down the start and end of our story. Unfortunately, only Kori, Tori and I were in and we didn’t have the best understanding […]
Assignment Beginnings
For this module we are tasked with making a 30 second group 3D animation with the brief of ESCAPE. While I am looking forward to making a 3D animated group project, this is quite a daunting task and like last semester I want to really delve into the task and try my best. I really […]
Preproduction Compilation
This post is just to compile all of my loose preproduction for my group’s animation into one location for easy access. MODEL SHEETS PREPRODUCTION ELEMENTS ANIMATICS BACKGROUND SHEETS