A CV is a document that should summarise all your skills and experiences that suit your chosen profession, as well as represent who you are as an individual artist and show off your unique talents. In most situations this is your first contact with a prospective employer and it is your chance to make a […]
Research
Vertical Slice Development and Reflection
Poly Modelling Following on from the style guide, my group received feedback to change our pipeline to use poly-modelling as we had simpler characters and wanted to get onto texturing as quick as we could. This allowed me to build on knowledge from last year and Mike sent us some tutorials on how to quickly […]
Character Production-Texturing, Rigging and Animation
3D animation isn’t something that I would say I am good at but it is an area that I would like to improve in. So as we started to implement art tests I wanted to have some temporary animations in the game to get a feel for the style we wanted. Temporary Rigs Although I have […]
Character Production-Modelling and Unwrapping
Production of Characters Right after handing in the style guide, I had received some unfortunate personal news that left me feeling pretty unmotivated so admittedly I wasn’t able to keep up the tempo of my work from the week previous, and was a bit lackluster in the outcome of my work overall. After learning about […]
Game Asset Optimisation
Optimising 3D Assets We had a talk from Rachel Dixon about how to approach asset creation for games. The main difference between animation and games, is that we need to consider low loading times and good performance, when characters move in the game it should be responsive and quick but still have good quality. We […]
Academic Paper Group Presentation
Understanding the Research Article After gathering the group together we had a brief read through a lot of articles from Animation: an Interdisciplinary Journal and ended up deciding on the article titled – ”The Afterlife as Emotional Utopia in Coco” by George Crosthwait. Initially this research article looked pretty daunting, it had a lot of […]
Intro to Vertical Slice and Style Guide
I was pretty excited to start this module, as I really like games and exploring the work that goes into them. I was also pretty nervous as I hadn’t had good experiences with group work so far and while I know some elements that goes into making games, I have never seen how they come […]
Researching Walk/Run Cycles
Walk cycles are a fundamental skill for animators, it allows us to build on the 12 principles that we covered last year, and translate these into a moving character. Although I got a bit of practice on them during Summer, I was still pretty nervous starting this module. Walk Cycles What is a walk? […]
One of Japan’s Most Recognisable Studios: Studio Ghibli
For this assignment, we were tasked with looking into either the development of a particular countries animation, a particular studio or a director’s work. My group formed quickly, consisting of myself, Joyce Guo, Ingrid Lima and Jessica Cunningham. We were able to start on working over Easter via Discord. I had went and thought of […]
Animated Documentary
The subject of Animated Documentary isn’t something I had ever considered or seen before, but it was interesting to learn about the controversies and how to effectively use a creative medium for a medium based on facts and truths. Why is there controversy in combining Animation and Documentary? The main issue with the documentary style […]