I was pretty excited to start this module, as I really like games and exploring the work that goes into them. I was also pretty nervous as I hadn’t had good experiences with group work so far and while I know some elements that goes into making games, I have never seen how they come […]
Second Year
Animated Strategies Reflection
Over the course of the module I can definitely say that I have improved my understanding and ability to animation, in both 2D and 3D software. I have had a lot of fun getting a more in-depth understanding of how to animate different body mechanics and how to work independently from reference, and the important […]
Portfolio-Body Mechanics
All of the animations I produced for Body Mechanics Assignment of Animated Strategies. Enjoy 😀 Heavy Weight Running Jump Lip Sync Looped Versions
Body Mechanics- Lip Synching
Research Lip syncing is something that I haven’t practiced at all really, so for this assignment it was what I was most scared to do. Like any animation I do, I went off and researched how to approach animating to a set dialogue and how to think as I am drawing. The first thing I […]
Body Mechanics- Jump
Research This assignment we are building on our runs and learning how to transfer that momentum into a running jump. For this we looked at how to draw more fluidly by using line of action to guide our poses, keeping in mind to anticipate and follow-through with our action. Generally we see the down […]
Body Mechanics- Lifting Weight
Research Before I can animate I need to understand some of the key principles of animating something to seem heavy. I found this video from AnimSchool which went through and showed examples of each element which I will keep in mind as I animate my weight lift. Things like having a high effort for little […]
Reflection-Character Creation
I had a lot of fun, but also a lot of stress with this assignment. I was able to build on my knowledge of 3D that I learnt last year, learning some more complex retopology and sculpting and further develop my texturing skills. I was able to understand the different principles of what makes a […]
Character Creation-Portfolio
Final Renders Downloaded Assets: Stylised Eastern Village By AleksandrIvanov Zbrush Turntables You can also find this on ArtStation : Daiki Yako Portfolio
Unreal – Creating Environment and Final Renders
Pose/Background Exploration I wanted to see how concept artists explored different still renders for games, and I am a big fan of Chengwei Pan’s Splash Art work, since this was the end result of this assignment. This also worked as portfolio reference, he has a really clear layout and showcases each stage and correction […]
Extra Detail and Texturing
SCULPTING Sculpting means we go back to Zbrush to add and adjust our details. The first thing I had to do was re-define the shapes and proportions of my character. One of the main things I learnt from Peter Adamson’s demonstrations was that capturing volume and form is the most important to sculpting appealing […]