Optimising 3D Assets We had a talk from Rachel Dixon about how to approach asset creation for games. The main difference between animation and games, is that we need to consider low loading times and good performance, when characters move in the game it should be responsive and quick but still have good quality. We […]
Month: February 2024
Academic Paper Group Presentation

Understanding the Research Article After gathering the group together we had a brief read through a lot of articles from Animation: an Interdisciplinary Journal and ended up deciding on the article titled – ”The Afterlife as Emotional Utopia in Coco” by George Crosthwait. Initially this research article looked pretty daunting, it had a lot of […]
Intro to Vertical Slice and Style Guide

I was pretty excited to start this module, as I really like games and exploring the work that goes into them. I was also pretty nervous as I hadn’t had good experiences with group work so far and while I know some elements that goes into making games, I have never seen how they come […]