Animation – Walk cycle

Walk Cycle – Cold

 

Azri Rig

Review

I think this was done in a more pose-to-pose method, as I did a passthrough of the legs and general walking motion, then refined them. When I was happy with them I moved on to the arms and then the smaller details like the hair, clothes and face.

Overall I am quite happy with the animation, as this is the first 3D animation I’ve produced that actually looked good. I enjoy the walk cycle and I think it gets the point of being cold across, although I think I should’ve picked a walk cycle where the arms moved more.

I realised afterwards that I didn’t move the balls of the feet to fit the walking motion fully, although I think because she’s wearing boots it’s harder to spot. I don’t really like the face animation I did, although I can’t figure out what it is that annoys me about it. I also think some of the secondary animation (specifically the bags on the belt) wasn’t synced properly as I tried to match them to the wrong movement.

Reference (again)

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