3D Environment – Texturing/Final Models

I tried to put more effort and time into texturing for this assignment, as in my previous semester I hadn’t played around with substance painter in too much depth, in my opinion, the textures were quite simple. I had a go at hand painting details, like the label of the wine bottle and shading in the fireplace. I also learned how to use the opacity and height maps properly, as last year I failed at the height ones epically.

Wine Glasses

Wine Bottles

Tankards

Cake

Chandelier

Fireplace

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