3D Environment Update – Concepts/Modelling

Before modelling most of the props or assets, I created concepts for the model. I mainly concepted the bigger models, or the ‘hero’ props I thought would feature more in the scene or that were very important to the theme tavern wedding.

I admit I was a bit out of my comfort zone as I’ve always loved the look of stylized art and scenes but I’ve always personally found it easier to go for realism. So this pushed me to try and adapt to a very different style than what I usually would.

Glasses and Tankard Concepts

Cake Concept

1st is the full cake and the second is the cake after the party, so it’s been cut and eaten. The top layer is set to the side, as there is a tradition that you keep the top layer to freeze and eat on your one year anniversary.

 

Chandelier Concept

Fireplace Concept

The fireplace was originally meant to have a fireguard on the middle section that was shaped like a dragon, I was going to do this with a plane and texture maps. Although since I was running very low on time, I cut that part out as I thought it’d be very time-consuming.

Research

PureRef Boards used while modelling

 

 

 

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