Animation Strategies – More lighting work, post process added and cameras placed.

After some tweeking above, I downloaded 2 light models from the Quixel store and placed them, as I wanted to make sure that there weren’t any areas of light that it wasn’t obvious where the light was coming from:

I placed lights in all of the downloaded lights which are in the main corridor and above the operation table. I also added flashing lights to the light above the op table and in the server asset. I added a post-process to effect the bloom and the temperature of the atmosphere in my rooms. This is currently infinite, and effecting all of the scene. These are some of the cameras I have placed, and I plan on animating them in the next few days:

Some of these screenshots are a little too dark, I plan on trying to lighten the view of the server, and from behind the operation table on the shelves. I also might add some sparks to the open cables in the room, I’m not 100% sure yet – but Henry gave me a couple of good references for the Niagara system that I might utilize.

References this week:

Animated Strategies – More layout and some lighting actions.

Started with some basic fog which added an ominous feel to the scene, and pulled all of the other lighting way down so that the scene was dark:

Added an emissive to my GIF files:

Added some emission to my splatter:

Added in some more emmission with the doors of the life pods. Unsure about whether or not this might be a bit too much?

Added a simple point light above, as it’s a lab setting I thought I should add some ‘dull’ hanging light vibes:

Added a purple tinge to light as contrast to green:

I used a tutorial when making the lighting up for my TV screens, which was really helpful:

 

Animation Strategies – UE 5, Cinematic Layout.

Today, I began setting up my UE Scene:

Some updates to my UE5 scene.

 

Maps used for the bubble particle.

References and resources:

https://forums.unrealengine.com/t/how-to-create-a-terrain-with-a-picture/683462/2

http://clipart-library.com/free/green-splatter-png.html

I also made up a little rough story board:

Animation Strategies Week 9 – Textures imported into UE5

I imported my textures into UE5 and updated them, however there are still things that need to be fixed with this, mainly around glass and emissive textures:

I also have some prototypes for the GIF images that I want to put inside of my monitor assets. I will translate these on to larger canvases that will fit into their respective monitors: