Animation for the Creative Industries – Block out assistance on save room, and concepts – for the level designers.

We decided that we would try and put together a ‘save room’ in the form of a store room/ back office. I put together these concepts so that the level designers might have some ideas to run from:

I made these maya block outs:

Animation for the Creative Industries – Additional Props, updating team of music.

I modelled a quick newspaper, post-it notes, clipboard, telephone and Gun at the request of Ryan, and I was also in contact with Edward:

I have taken most of the responsibility of chatting to Edward and organising our sound for the game. All of our music is now finished, and hopefully should be in the final build of the vertical slice.

References:

Lip Sync Animation – Final Animation, and reflection.

Final Animation, Including portfolio link:

Art Station – Lip Sync Animation.

Animation for the Creative Industries – Beginning Lip Sync Assignment

Lip Sync Project – Progress!

Lip Sync Animation – Additional Character Designs.

Lip Sync Animation – Mixing up lip sync audio, preparing timing for lip syncing.

Lip Sync Animation – Looking for references and roughs.

Lip Sync Animation – In between frames, cleaning up timing, line art

Lip Sync Animation – Complete animation.

Self Reflection:

I was pretty determined to get audio that fit the two characters that I am using for my animation assignments this year: I was really excited and had a pretty clear idea of what I was going to go for when I heard the audio I used. I am extremely grateful to Alec for giving me the idea of the office drone segment, and for suggesting I add her throwing the battery over her shoulder, as I believe that these changes solidified the narrative I was aiming for.

Over all, I’m happy with how this turned out – this was my first attempt at lip syncing, and I gave myself almost double the amount of seconds to animate for the assignment – I believe this came out well, I worked incredibly hard on it. I like the movement that I applied to both Ali and Gigabyte, I feel that I managed to portray acting in their segments. Additionally, I was determined to use more of a range of software to complete this animation, and I jumped between Adobe Animate, Rough Animator, and used Procreate only for clean up and I’m really pleased that I stuck with that. I’ve found using Adobe Animate very challenging, but much more effective.

That being said, there’s a lot I want to improve upon: I think that the lip sync itself could have been much better. I found myself struggling quite a bit to keep the lip sync movement in good time with the character’s acting movements, I think the lip sync itself suffered as a consequence. I should have animated the mouth movements on different layers. I’m also pretty unhappy with how flat and un-dynamic everything feels, I would love to spend a bit more time next time focusing on camera movement, more interesting camera angles, as I feel very self conscious about how simple and flat my animations feel over all. I also don’t feel that my drawing is particularly strong in these animations.

In conclusion, I feel a little self-conscious about my abilities with this one, however I’m pleased with how far I’ve come since first semester and proud of this first attempt at a lip sync animation.

Lip Sync Animation – Complete animation.

I moved on to animating the rest of Gigabyte’s monologue next:

I played around a lot more with the timing here, and also added some inbetween frames here and there to smooth out the movement of his shutting down segment, to make it smoother.

 

I then moved on to animating Ali’s segment. I brought in her segment individually, and cleaned up my rough pass of her movement, moving it to and from procreate to adobe animate just to check on timings, work out what extra frames i had to work with in terms of her movement and her lip sync:

I went back into my previous feedback from Alec, as Ali is performing much the same action in this sequence: she’s kneeling down. Alec had suggested that for such a quick movement, she should maybe squash a little bit more when she comes down to her kneeling pose and then bounce back up, just to emphasise that quick movement.

After I was happy with the roughs, I cleaned up Ali’s segment and brought it into adobe animate to finish it up: