This is the work I’ve done so far for texturing. Before I take this back into Maya and start playing around with it in Sketchfab, I want to take it into my 1-2-1 this week for some critique. However, I’m pretty happy with how it’s looking so far! I would still like to try and incorporate the moss layer into the textures that I painted on to the model. I would like to make the eyes glow, and I plan on looking for a guide on how to do this. I would like to fix the bottom of the staff where the wood meets the bandages, as there’s a little white spot that I need to fix. Finally, I want to take a final pass at the full model to just add some definition to it’s edges – I realised when looking at assets from my favourite video games such as WoW or Spyro reignited, there seems the be a slight variation in colour at the edges of the assets. I think this just adds a little definition to the models, and I want to apply the same thing to mine.
Hopefully it’s fit for the assignment! I’m really really really proud of it, I really can’t believe that I made this! Honestly, I didn’t know if I was going to be able to do it at the start – especially with the set back I had on Wednesday realising that my first pass was a dud. ^^