I wanted to focus on modelling my hard surface model after having it reviewed by Henry – who made some suggestions on how to proceed. I decided not to fully complete the activity by UV unwrapping the watering can etc. I uploaded my rendition of the hammer that Mike gave us a couple of weeks ago, just to confirm that I understood how to upload my materials to Sketchfab:
I understand how to do this, it’s a lot like importing the textures from Substance Painter back into Maya – the only issues that I can for-see is how I’m going to apply my emissive map.