This week we were tasked with continuing to UV unwrap models. This week was a little bit of a fail for me unfortunately, I did UV map the ship that I modelled, but it was not a successful attempt:
These are what the map’s ended up looking like, and they’re a bit of a mess. The ship itself is extruded from a single primative, and I believe that I will have an easier time in future if I try to expand on the amount of primatives I use. For some reason, I’ve gotten it into my head that I shouldn’t be using separate shapes – I guess I still need to learn when this is appropriate and when it is not.
This is the ship model itself:
Regardless of the UV maps being a huge flop, I’m still happy that I attempted this model and the UV mapping as I’ve learned a lot from it (I realised after taking these screenshots that the wings are a little small, and scaled them up)!
We were also tasked with importing a pre-modelled hammer into Substance painter and texturing it. I did this in class on Wednesday, however the file that I moved onto my USB from the school computers corrupted and I was unable to move the hammer from substance painter to maya so that I could then edit and render it. I plan on going back into campus early next Wednesday morning to do this before class. Here is a photo that I took of the hammer in class:
Unfortunately, the photo above was taken with my camera to send as a pic to my friends and it is not of great quality. As soon as I am able to update this, I will.
This past week has been a hugely frustrating one, to be honest. Everything has either gone wrong or I’ve not executed it properly. I’m left feeling a little defeated, but I am determined to push forward. I will begin modelling for this class’ assignment over the weekend. Hopefully this week will be a lot more fruitful for me this coming week than this past week. 🙂
Edit: I decided to rework the Substance Painter assignment at home, as it doesn’t take very long. I went for a more rusty, worn look with this one: