My responsibilities were finished during the last few weeks before the deadline, so I moved on to help with other areas of the pipeline that required assistance.
Animation Assistance:
I helped Amy with secondary animation, allowing for quicker production of renderable FBX’s! I focused on some secondary movement in Charli’s t-shirt and hair, then cleaned up on bits of her clothing or sketchbook prop cutting through her geometry. EG.:
Production and Organisation:
Additionally, I took a lot of time to rename and organise all of our finished render files and image sequences into their scene and shot numbers, uploading all of them to an organised OneDrive to ensure ease of access (particularly after final cuts were made, which was causing a lot of our shot and scene files to be incorrectly named) – I was careful to consistently update these files throughout the rendering process, archiving unsuccessful renders and replacing with revised versions.
I regularly updated our scene and shot spreadsheet, reflecting each scene and shot’s progression status in the lighting/camera/rendering pipeline with a colour code; pink for ‘ready to light’, orange for ‘rendering’, and green for ‘fin’. After rendering finished, I took the liberty of updating (on the right-hand column) which shots still require a copy of the Blender file uploaded to the OneDrive. Additionally, at the bottom in grey, I have indicated all of the shots we need to rerender for the final year show and festivals, and what their snags are (mostly cosmetic issues that weren’t caught in rendering):
Additional image sequence geometry nodes:
Additional Modelling:
Finally, after feedback that we should have Charli’s old sketchbook displayed somewhere in the ending scenes to show that she’s archiving it, rather than giving the impression that she’s throwing it away, I created a wall shelf for it to sit in, which is one of our final scenes: