Some work on my 3D assets over the past few days, finishing up a final model of the chair and texturing my server and monitor assets:
I wanted the desk, server, op table and chair to have similar looks as they will all be metal. I am going to spend the beginning of this week checking the textures of my monitor and server assets in unreal engine, as I suspect that they will need updated in order to ensure that they pop against the textures of the walls and floor. I think the metal may still be a little too dark — I might make them a little browner and more in-keeping with some of the reference above.